![]() ~Compared to the source (which isn't fair TBH) there is quite a few missing features. New weapons and almost all of the buildup of supply for the final boss is in the last level. Progression of difficulty and resource management increases quite a bit in the last 3 levels. +Short, completed it in 2 sessions within an hour. Everything involved is made for the PICO, so all of the material is very low rez in nature. +Style of the game is true to the source and reference material, from sounds and art to weapons and enemies. The visual style really reminds me of the wizardry involved in making the SNES port. This felt like what Doom would be if made for the platform, which is awesome, and also more than what could have been said for the 32x port. ZDoom Wiki for their fantastic compendium of everything DOOMīeta testing & gameplay feedback by Tom Hall & Jusiv (& my kids!) LicenceĪttribution-NonCommercial 4.0 International (CC BY-NC 4.0)įANTASTIC rendition of Doom on the PICO platform. ID Software for producing such a timeless game Original levels + art + sfx by for PICO-8 and support (and sneaky versions!) ![]() Mac OS X + linux binaries + standalone versions will be provided later Credits Windows binaries with mouse lock support (new upcoming PICO8 feature).Added linux + Mac OS X binaries (with mouse lock support).Fixed: crash when pressing fire during load (thanks Changed: minor texture fixes.added: standalone zip (for arcade cabinets/devices).added: in-game mouse sensitivity (options menu). ![]()
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